Project CARS Review

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The first thing that I’m going to say about this game is that it’s a simulation, and I thank it so very much for that. Most racing simulation games today try to simulate the career of a race car driver, and while Project CARS also does this, it does it without ever having to unlock anything. You can be thrown in at the deep end, or stay in shallow waters, it’s up to you. Personally, I started my driver’s career at the beginning of the Grand Touring series.

Diving deeper into the single player you’ll find a world of tweaking. You’ll need to be able to adapt your vehicle to the conditions of the track on race day in order to secure your victory. This is where my first gripe comes in. I feel that for many news players, this tweaking system can be very overwhelming. It’s vast and complex, with no guide to help you through the different stages. If you want to learn how to do it, your going to have to check the internet for help, and that’s a shame, because the game does such a good job of talking you through every other part expect this one, which is possibly the most crucial.

Let’s move onto the track themselves. In my fourteen hours of Project CARS I never once felt that the track were ever lacking in detail. The game is visually stunning and the lighting effect blew me away. The sun glare and the rain all add to the difficulty of trying to win the race, which is possibly tough enough already. But don’t fear, if you feel that the AI are too hard, then Project CARS has you covered, touting an adaptive AI system that will allow you to tweak the difficulty of the AI to a very small percentage, rather that the standard easy, medium or hard.

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The game features four modes. Solo race and Online mode give you a sandbox to play with. They allow you to have a any combination of tack, cars, weather settings and restrictions to allow you to create your perfect race. However don’t expect this to be an arcade racer, you won’t find that here. It’s a true simulator at heart and this can be seen throughout it’s mechanics and game features.

The third mode is Career which we already touched upon before. You pick where you want to start, which can be anywhere from karting to the top notch super cars, and you just race. There is n story, there is no accumulation of super cars. Everything has already been given to you. Project CARS gives you this Sandbox experience which is very new to the racing world and a nice change to the regular arcade racers.

The last mode is Driver Network and this is where you really need to understand the game, not just be able to beat it. Project CARS gives you all the tools you need to learn it’s mechanics and to then understand how they work so you can bring that knowledge into the Driver Network in order to tweak and adapt your car so that you can beat your competitors in the time trial. This means that it may be frustrating to new players, but relax, take a break and go back into the Career mode to learn more about the game as I did.

Project CARS might take some getting used to overall. I was coming from racing games that have been clones of previous ones or simply don’t provide that great experience that I’ve been looking for. This meant that when Project CARS finally landed in my library It took a couple of frustrating hours to get used to the new driving style and this meant that I ended up playing it like a standard arcade racer. Drive, crash, restart and repeat. So it wasn’t until after this period that I realised how good this game really was and how complex all of the mechanics were. The best advice that I can give to you if you want to win at Project CARS is to do as many pre-race qualification laps as humanly possible, every advantage helps in this game and Slightly Mad Studios have handed you an advantage on a silver platter.

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Playing the game in the right way, by tweaking and adjusting finally rewarded me with some epic races and tussles between places on the podium. Then everything was ruined as the heavens opened and the rain came down. Everything that I had spent that last ten minutes working and tweaking for was ruined and the environment change to another extreme. But of course I had missed one crucial thing before the race. The little weather icon at the top of the screen which had probably told me that it was going to rain and from that moment forward that was the most important icon in my playing of the game.

Buggy AI within the game dampened my experience of the game. The level at which you set the AI seemed to be very inconsistent with some alterations appearing small but having a huge impact in the game. Additionally I experienced that annoying bug that would switch you from first to last place randomly which I can assure you is not helpful when trying to win a race.

Finally moving onto the Online mode. This is where you are going to have the most fun with Project CARS as it removes the buggy AI which I just mentioned and replaces it with actual players who either have equal, less or greater knowledge of the game than you. Which means that you really have to up your game if you want to win. It isn’t one of those Online modes where people are going to try and run you off the tack, no no, those people stayed with Grid 2. Instead, Project CARS has a different etiquette of drivers that has changed for the better. Every tweak that you make and every practice lap that you do will all come together to either make or break the race, and that is something that I love about this game.

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Overall Project CARS is at it’s best in the multiplayer. In Career you don’t accumulate anything, no money or cars. The buggy AI and race changing bug may ruin your day, however they can be altered by patched from the developer. Project CARS offers fast paced high stakes action and that is something that I haven’t seen in this genre for a long time.

GGR SCORE

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Top Five GTA V Mods Of The Week #1

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I said that I was considering doing this as a series on weekly posts on a Sunday and here it is. I had to find something to fill this slot as not very much happens during weekends in the Video Games industry!

Disclaimer: These aren’t ordered in 5 to 1 being worst to best, they are just a collection of mods that I personally think are the five best that I have used throughout this week. I would also like to remind everyone that mods aren’t 100% safe and that I’m not responsible for any infectious malware or virus’ installed on your computer by downloading any of the mods featured here. I’m also not responsible for breaking your game or yourself getting banned from the server for playing Online with mods.

5 – Army & Federal Response

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This mods is very simple. Back in Grand Theft Auto: San Andreas, if you got a five star wanted level, the Military would show up to put you down. This feature was taken out and now in GTA V the Military only exist atĀ Fort Zancudo. This mod brings back the feature from GTA: SA.

ARMY RESPONSE TEAMS :

  • 3 Crusaders Jeeps with 4-Men Tactical Team
  • 2 Insurgents LPV with 4-Men Tactical Team
  • 1 Barracks Truck with 4-Men Tactical Team
  • 2 Annihilators equiped with Heavy Machine Guns
  • 1 Tactical Rhino Tank
  • 5 Tactical Lazer Fighter Jets Air Force Team when in Air
  • 1 Tactical Buzzard shooting with Main Gun

FEDERAL RESPONSE TEAMS :

  • 2 Riot Armored Trucks with a Tactical SWAT Team
  • 5 FIB Buffalos with 4 Federal FIB Agents equiped with SMGs and BP vests.
  • 3 IAA cruisers with 4 Elite IAA Agents armed with AP Pistols
  • 1-2 Eyes in the Sky Helicopters from Police Department.

I love this mod so much. It adds a whole new dimension to trying to get rid of your five star wanted level. It makes it so much harder. I enjoyed the challenge that it gave me and getting rid of that wanted level with this mod installed makes it so much more enjoyable.

Find It Here

4 – GTA V Mod Manager

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This mod is one that you will certainly need if you plan to balance playing with mods in single player and hopping into Online mode. It’s a very simple launcher that allows you to activate and de-activate single mods that you don’t want in your game or turn them all off when you want to play online. There is a full list of features below.

Features:

  • Mods are always stored in an external folder, never in the GTAV directory
  • importing dot net mods and lua mods will automatically import to their correct folder
  • Mod location is configurable
  • Specific mods can be toggled on and off
  • Firewall rules are created to block GTA5.exe from the internet while mods are enabled
  • Social Club is automatically set to offline mode when mods are enabled
  • Mods can be automatically removed as soon as you quit the game (configurable)
  • Config files can be edited directly in the manager
  • Ability to rename mods to friendly names (double click name to edit)
  • GTA5.exe high priority tweak one-click enabler
  • Online Mode which automatically disables all mods and opens the firewall
  • Drag and drop installation of mods (UAC enabled Windows 8+ does not allow this at this time)
  • Uninstall/Delete mods from within the manager
  • Automatic update notifications ( auto updates now live)
  • RPF Installation Wizard! Easily swap between vanilla and modded RPF files

Additionally to this it comes with a link to a thread detailing how to use the launcher!

Find It Here

3 – Realistic Top Speed Mod

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This mod is a lot of fun. If you feel like all of the high end super cars feel too similar, or just aren’t fast enough, then this is the mod for you! This mod changes the top speeds for cars in GTA V to be more realistic to their real world counterparts. The main reason I’m featuring this mod is because it made driving through the city fun and challenging, and that’s something that I really love in a game. After playing GTA V for more than 50 hours I found the driving mechanics to be really easy t control, however this mod adds a whole new spin on it and I really love it.

Find It Here

2 – Open All Interiors

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This is a great aesthetic mod. It lets you go back into previously closed off areas of the map, such as the Life Invader building as well as many others. I like it, it’s not game changing but it certainly adds a depth to the game.

What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by holding F7 until you hear a click)!
4. I’ve added 2 working elevators to the FIB building also, which teleport you to the upper floors of the building.

Find It Here

1 – Script Hook V + Native Trainer

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You’re going to need this to play 95% of the mods currently available for GTA V. The author, Alexander Blade is constantly maintaining the mod and after it was broken by a recent GTA V patch, he patched his mod within a matter of hours! It comes with handy installation instructions and is compatible with the mod manager that was mentioned earlier. Although cheaty. The trainer is a lot of fun to play with, and I’ve used it to create a couple of scenes with the Rockstar Editor in Director Mode. Seeing as Director Mode is lacking in features, such as the ability to spawn things in on command, this may be the best route for you if you’re thinking of making cinematic movies with these tools.

Find It Here